Assets Used


Unity Assets Used:

  • Curvy Spline: Tool Buddy
    • Spline creator, used to bind movement to a perfect circle (for both the player and the camera)
  • Modern UI Pack: Michsky
    • User Interface manager, used for buttons and progress bars that make up the UI
  • UniBulletHell: West Hill
    • Bullet Hell engine, used for enemy bullet patterns

Other Assets:

  • XBot: Mixamo
    • Basic character model, used for the enemy model

Noted:

  • Corgi Engine: More Mountains
    • While this wasn't directly used, a few of the assets that came with it were used