6/14 Build Changes


Change Log (let's call this version 0.2)

  • Active Abilities: Reworked and Reassigned
    • Liege:
      • 1: Call to Adventure (15 INT)
        • Summons a Knight, which adds another gunner to the character. Maximum 3.
      • 2: Carnwennan (30 INT)
        • Light Attack, 75 base power
        • Will consume a single Knight if any are active, adding 50 damage
      • 3: Castling (30 INT)
        • Buff to Defense
      • 4: Legendary Caledfwlch (50 INT)
        • Anchoring attack, 150  base power
        • Will consume a single Knight if any are active, adding 75 damage
    • Minty:
      • 1: Clear Head (15 INT)
        • Removes all active buffs/debuffs
      • 2: Gordian Knot (30 INT)
        • Light attack, 75 base power
      • 3: Cat's Cradle (50 INT)
        • Anchoring attack, 125 base power
    • Prescott
      • 1: Upgrade (20 INT)
        • Gives a random boost to specific stats
          • Gun: +2 POW, +1 LCK
          • Hull: +2 DEF, +1 LCK
          • Wings: +2 LCK, +1 SPD
        • Maximum of 3 per boost type (for a total of 9 upgrades)
      • 2: Execute (35 INT)
        • Light attack, base damage 60
      • 3: Tinker Time (50 INT)
        • Heals 40 HP
      • 4: Upgrade Cannon (75 INT)
        • Anchoring attack, base damage 150
        • Spends all active Upgrades (each Upgrade granting +100 damage to the attack)
  • Passive Abilities
    • Liege: Added "Princess Pride," granting a bonus while she has three active Knights
    • Minty: Removed passive heal, added "Even Temper," granting a bonus while he has no active buffs/debuffs
    • Prescott: Added "Lucky Break," granting a short buff after a critical hit
  • Projectiles
    • Enemy projectiles slowed down
  • Stats
    • Liege: Rebuilt to be more Defense/Heart based
      • DEF: 7
      • HRT: 7
      • INT: 6
      • LCK: 3
      • POW: 3
      • SPD: 4
    • Prescott: Rebuilt to be more Power/Luck based
      • DEF: 1
      • HRT: 3
      • INT: 6
      • LCK: 7
      • POW: 7
      • SPD: 6
    • (Minty is still All-Around, with a 5 in each stat)
  • UI
    • Player Healthbar moved to top left
    • Player Initiative moved to top left, no longer circular
    • Added a Buff/Debuff indicator beneath the Player Healthbar
    • Added a character specific counter to the right of the Player Healthbar
      • Liege: Keeps track of her Knights. Notes whether the maximum number of Knights are out.
      • Minty: Notes whether his passive boost is in effect.
      • Prescott: Keeps track of his Upgrades. Notes the current level of his Gun, Hull, and Wing Upgrades.
    • Added the enemy's title above the Enemy Healthbar
    • Added a damage indicator to the Enemy Healthbar
      • Standard gun damage is in white, Attack damage and Critical gun damage is in red
  • Other
    • Added a Control Screen for each character, showing their Stats, Passive Ability, and Active Abilities. 
    • Removed all End Program Buttons. Escape still ends program (which crashes the web app)
    • Changed the camera angle
    • Changed the color of the stage and bullets

Files

614Build2.zip Play in browser
Jun 14, 2022