6/14 Build Changes
Ring SHMUP Test » Devlog
Change Log (let's call this version 0.2)
- Active Abilities: Reworked and Reassigned
- Liege:
- 1: Call to Adventure (15 INT)
- Summons a Knight, which adds another gunner to the character. Maximum 3.
- 2: Carnwennan (30 INT)
- Light Attack, 75 base power
- Will consume a single Knight if any are active, adding 50 damage
- 3: Castling (30 INT)
- Buff to Defense
- 4: Legendary Caledfwlch (50 INT)
- Anchoring attack, 150 base power
- Will consume a single Knight if any are active, adding 75 damage
- 1: Call to Adventure (15 INT)
- Minty:
- 1: Clear Head (15 INT)
- Removes all active buffs/debuffs
- 2: Gordian Knot (30 INT)
- Light attack, 75 base power
- 3: Cat's Cradle (50 INT)
- Anchoring attack, 125 base power
- 1: Clear Head (15 INT)
- Prescott
- 1: Upgrade (20 INT)
- Gives a random boost to specific stats
- Gun: +2 POW, +1 LCK
- Hull: +2 DEF, +1 LCK
- Wings: +2 LCK, +1 SPD
- Maximum of 3 per boost type (for a total of 9 upgrades)
- Gives a random boost to specific stats
- 2: Execute (35 INT)
- Light attack, base damage 60
- 3: Tinker Time (50 INT)
- Heals 40 HP
- 4: Upgrade Cannon (75 INT)
- Anchoring attack, base damage 150
- Spends all active Upgrades (each Upgrade granting +100 damage to the attack)
- 1: Upgrade (20 INT)
- Liege:
- Passive Abilities
- Liege: Added "Princess Pride," granting a bonus while she has three active Knights
- Minty: Removed passive heal, added "Even Temper," granting a bonus while he has no active buffs/debuffs
- Prescott: Added "Lucky Break," granting a short buff after a critical hit
- Projectiles
- Enemy projectiles slowed down
- Stats
- Liege: Rebuilt to be more Defense/Heart based
- DEF: 7
- HRT: 7
- INT: 6
- LCK: 3
- POW: 3
- SPD: 4
- Prescott: Rebuilt to be more Power/Luck based
- DEF: 1
- HRT: 3
- INT: 6
- LCK: 7
- POW: 7
- SPD: 6
- (Minty is still All-Around, with a 5 in each stat)
- Liege: Rebuilt to be more Defense/Heart based
- UI
- Player Healthbar moved to top left
- Player Initiative moved to top left, no longer circular
- Added a Buff/Debuff indicator beneath the Player Healthbar
- Added a character specific counter to the right of the Player Healthbar
- Liege: Keeps track of her Knights. Notes whether the maximum number of Knights are out.
- Minty: Notes whether his passive boost is in effect.
- Prescott: Keeps track of his Upgrades. Notes the current level of his Gun, Hull, and Wing Upgrades.
- Added the enemy's title above the Enemy Healthbar
- Added a damage indicator to the Enemy Healthbar
- Standard gun damage is in white, Attack damage and Critical gun damage is in red
- Other
- Added a Control Screen for each character, showing their Stats, Passive Ability, and Active Abilities.
- Removed all End Program Buttons. Escape still ends program (which crashes the web app)
- Changed the camera angle
- Changed the color of the stage and bullets
Files
614Build2.zip Play in browser
Jun 14, 2022
Ring SHMUP Test
test of a circular arena-based shoot em up
Status | Prototype |
Author | audience |
Genre | Action |
Tags | Bullet Hell, Singleplayer, Unity |
More posts
- Assets UsedJun 15, 2022