Ring SHMUP Test
[WORK IN PROGRESS!]
A/Left Arrow Key: move/rotate left
D/Right Arrow Key: move/rotate right
1, 2, 3, 4: Activate Ability
- Abilities require Initiative, measured by the white meter beneath the player health. Initiative charges over time, and also is granted as a "graze" bonus (this will happen if you get close enough to a bullet/projectile; different characters have different graze hitboxes and receive different amounts of Initiative from a graze)
- Minty only has 3 abilities, so pressing 4 does nothing
The character's gun automatically fires.
Also, don't press the escape key during gameplay, this activates the QuitManager. As the name implies, this feature would close the program on the downloaded version. However in the HTML5 version (this one), it just freezes the game in trying to close the program. If you do this, refresh the page to start over.
Lastly, because I changed the characters' stats the text above each button (on character select) is no longer accurate. Their respective control pages list the most up-to-date stats for each character.
Buff/Debuff Explanations
- Liege
- Buff: Increases Defense
- Boost (From Passive): Increases Defense
- Minty
- Boost (From Passive): Increases Power
- Prescott
- Buff (From Passive): Increases Power
- ENEMY
- Debuff: Decreases player character Defense
Status | Prototype |
Platforms | HTML5 |
Author | audience |
Genre | Action |
Made with | Unity |
Tags | Bullet Hell, Singleplayer, Unity |
Development log
- Assets UsedJun 15, 2022
- 6/14 Build ChangesJun 14, 2022